![]() Another is the display of the ranking list. How did this happen? I hope you can tell me more details.ģ.About the Daily Challenge,I think we should unify not only the seeds, but also the types and numbers of characters and challenges, so as to have a better comparison (of course, the types of challenges are up to you). ![]() I looked at my customs clearance records, and most of them were only 4,5k, but I saw that there was a score of 19000 in the picture of your v1.3 version. (Similar to FTL, your skill can sustain you in spite of unfavourable RNG.) Determining unknown potions, scrolls, weapons, armour - Healing or Poison, Magical or Cursed - made every play different.1.Will you open the creative workshop in the future?I think that will make the whole game more interesting and more players will join in.Ģ.I am most concerned about this problem.In the score calculation at the end of the game, how are the exploration and boss columns calculated? Especially the exploration points. I personally found it very hard, not least because you are very reliant on RNG to progress. Over the 500-700 individual playthroughs I made, I only defeated the end-game boss about 5 times. Pixel Dungeon really did work well with a mobile touch interface and plays really nicely in that format.įor the record, Pixel Dungeon is a multi-level rogue-like game, where each dungeon floor adds harder and harder monsters, and you need to manage your resources well and succeed in putting together a good character build as you traverse the floors, in order to get deeper. Shattered Pixel Dungeon was one of the better "knock-offs". Certainly, Shattered Pixel Dungeon added new and interesting content to the formula.Īs I understand, the creator of the original (Pixel Dungeon) released all the source code and there were numerous developers who jumped on it and made their own versions of the game. I did move on to playing Shattered Pixel Dungeon (on Android), and continued to play for a while, but got to the point where I moved on and rarely returned to it. They degrade with usage) then my enthusiasm to play finally diminished. It went through numerous revisions and when it finally changed to breakable weapons and armour (i.e. I played loads of the original Pixel Dungeon back when it was first released on Android. The developer also mentioned they plan to put it up on itch.io at some point too. ![]() You can find the source code on GitHub, and it should compile fine to play on Linux already but without any of the upcoming improvements.
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